Started by neozeed, May 20, 2010, 07:36:15 PM
Total Members Voted: 42
Voting closed: May 20, 2010, 07:36:15 PM
Quote from: "pan1k"I'll have to build a x86 box this summer.. just to play this!
Quote from: "helf"omg this is too awesome!aaaugh. Must get another NeXT soon.
Quote from: "GrafZahl"Thanks a lot for the port. Just tried quake on my color turbo and my color station (with the same hard drive and openstep 4.2 ). Had to use the command line option -nolan otherwise it ends complaining bus error. It was even slower than "expected". I tested "timedemo demo1" from the in game console to get some benchmark. The turbo got 543.2 seconds > 1.8 frames, and the color station 627,8 seconds > 1.5 frames. A few years ago I had the game on an 68040/40 MHz amiga and it was "faster" this may have been highly optimized 68k code in this port, and estimated 5 frames there. The color did look odd though could this be a byte-order thing, or is the display postscript differing that bad? Taking the screenshot using grab shows some alpha on the monitor it was not white but dark there could this impact performance?