Started by RacerX, August 09, 2006, 05:27:12 AM
Quote from: "brams"Monsters from the ID, Forbidden Planet excellent movie ranks as one of my fave Sci-Fi movies...
QuoteIIRC 3d was really limited in Rhapsody, I think only Quake 3 supported Voodoo I cards not sure about Voodoo II. Not sure if any other cards did 3d.Have you ever tried a Rage 128 with the Mesa GL library & Rhaspody, I had a look at your page and see you've used a Rage 128 with Rhapsody.I played a lot of the old ID games and when I got a Voodoo I & II card it made playing them a lot more scary at the time but that was with Mac OS 7.6 & 8.1.
QuoteDo you have any idea if the Rage LT in a Wallstreet works with Mac OS X Server 1 & 3d?.
Quote from: "RacerX"Yeah, I love it too. It really was the template for Star Trek (even though Roddenberry didn't give it credit).
QuoteI gathered from my reading that at the time of Rhapsody development that Carmack was quite a fan of the VooDoo cards. It sounded like support for them was done mainly to keep him happy (even though Apple was already leaning towards ATI pretty heavily by 1998/99).I can still recall Carmack demoing a beta version of Quake III on the Blue & White at the keynote were that system was release (which was the same keynote that Mac OS X Server 1.0 was released at). I'm pretty sure that that demo of Quake III was done in Mac OS 8.5 though.Those were great times... Quake III was beta tested in the Mac community (and not in the PC community), and the final release for both Mac and PC came out at the same time. And there was even a version from Omni for Mac OS X Developer Preview 4 and the Public Beta (though I never got it to work right on my systems). I think Id brought the Mac OS X development back inhouse after the release of Mac OS X 10.0.x. I seem to recall Omni taking down their Quake III page by the summer of 2001. I believe Id's version is Carbon, so I don't think they used much of what Omni had done in making the final port to Mac OS X.